stellaris best defense platform. Discovery is a top first pick in most strategies. stellaris best defense platform

 
 Discovery is a top first pick in most strategiesstellaris best defense platform Disruptors are better against opposing Corvettes, while Missiles are better against starbases and defense platforms

It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron. . Instead of a bunch of ion cannons and defense platforms, you could just have a "home defense fleet" that will do about 400,000 times better If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. Weapons aside, I usually go with 5 small/small, 5 medium/medium, and 10 large/large. Stellaris 50401 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 1 2It does not. However, AI that prefers explosive weapons will use S slots on defense platforms if its regular missiles are more. Cellar_Cat Apr 27, 2017 @ 10:58pm. Except terminal egress, which gets 3 ion cannons and 4 L/L. 9 Meta Update] August 27, 2023. 5. D. The best defense is a fleet. The technologies required to unlock them are back. Unfortunately I already blew up the galaxy and turns out that wipes your defense platforms blueprints as well :( They were autogenerated though. This deletes the Fortress and the artillery cannons. Moongduri • 10 mo. 6) Since you'll be criminal heritage, get your gold income to like 2-3k per turn and then begin buying reliquiaries because they are. They are best used at choke points to do 2 things: Slow down the enemy to buy time for your fleet to arrive if they are stationed elsewhere Defense platforms, however, are not worthwhile. Kinetic artillery and neutron launchers is a good mix. Military success in Stellaris is about fielding enough guns to blast your enemy into smithereens, and starbases do not get enough weapon slots to do this. Platform 238 minerals. Small Disruptor (The most. * Starbase Defenses Extended 2. An ion cannon platform is equivalent to 8 defense platforms in terms of capacity slots and can only be constructed on citadel-level starbases. Authority has minimal ability to be best. I think it's Ancient Cache of Technologies that has the heavy platforms. Jump to latest Follow Reply. Note - military stations are a class of ship that are built in the starbase defense tab. #shorts #stellaris #howto #tutorial #tips #guide I'm always on Discord: Join and help build the community. Which is unfortunate. I posted a bug report on the Stellaris forums. In an ideal world, it should matter what the platforms are. Defense platforms have no base upkeep, you only pay the upkeep for the weapons and components on them. There is also the fact that tech is too fast, and tech rushing too encouraged. 2. Weapons aside, I usually go with 5 small/small, 5 medium/medium, and 10 large/large. It's the weapon size above L. Used on battleships, titans, and defence stations. So if your economy is tight, they are a great weapons to have. The maximum about of strength a starbase can have is fixed in all games. The reason for 4 templates is because it gives the best ratio (1/3 - 2/2, 4) and still allows 50/50. Option to Auto-Rebuild / Auto-Upgrade Defense Platforms. You can just build a ship instead with those alloys and get the same thing, but better in basically every way. Stellaris: Suggestions. Find a partner. Inadequis. Munqaxus. Unfortunately I already blew up the galaxy and turns out that wipes your defense platforms blueprints as well :( They were autogenerated though. Stellaris version supported: v2. The one that makes them live longer or gain xp faster. In this video we will look at a variety of. Hello, I noticed that defense platforms are decent early game but become obsolete quickly. Select build platform then place it exactly where you want and press A. Shield nullification let's you go full anti-armor. However, the maximum power a fleet can bring varies by map size. I have figured out how to do it for ships in the fleet manager, but the only options seem to be 'inspect', upgrade, and disband for defence platforms. Then look at fleet comp. Description. The enemy will usually USUALLY target platforms first meaning the star base stays alive longer to either fight off thebfleet or buy time for reinforcments to fight them off. No surprise there, offense outscales defense in Stellaris combat at higher tech levels. 2. Because for all intensive purposes a starbase has that fleet power however since a starbase is a single thing weapons that deal a high damage are extra effective and don’t suffer from nuking something. Which is better depends on the target. Defense platforms are honestly super cheap by the mid to late game compared to their value, the. ") Then from there I'll build defense platforms, 1 of each, usually situated with equal parts gun/laser, with a missile platform, and PD platform for anti missiles. AI will favor P slots over S slots if it researched new P weapons that are of the same tech tier or higher than its best S/M weapon. And before anyone says: "That would make attacking hard!" That's literally the point. Anything smaller than the L slot will be outranged by any player-controlled fleet that just stays at 150 range with carrier computers and a Cautious admiral (for Neutron Launchers to have >150 range). Stellaris. Games. . Research Blue Lasers (thus making the initial red lasers obsolete) 3. 649 Jun 5, 2020; Add bookmark #14. Unless you have absurd research, the enemies in the game will rapidly outpace the strength of the defense platforms. 0 unless otherwise noted. HerewardTheWayk • 1 hr. 1 or 3. By: Wolfie. Thread starter Verx90; Start date Oct 10,. What if I'm fighting a federation of 4 people with the end threat casus beli (colosus) 1. Probably ~ the same usefulness as Tachyon Beams. Is there any way I can build this anywhere above my planets for an extra layer of defense, or it strictly for primitive space stations?Rapid Pulse Laser Weapons Could Be The Pentagon's Future Edge - But defense leaders are increasingly interested in ultrashort pulse lasers (USPLs), unimaginably high-powered beams fired for a tiny fraction of a second to vaporize a small portion of a target’s surface or disrupt its electronics. Incorrect defense platform caps post update. t2: 20% tracking 30% fire rate. Right now, i got 2 patrol fleets of 20 corvettes just to hold up those pesky pirates. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). Stellaris Ship Design Guide 2023 [3. When the starbase is lost, all defense platforms are lost as well, you will have to rebuild all of them. Each can be damaged or destroyed. I find a happy medium is for two of these to be Ion Cannons (which essentially fire a titan laser that will oneshot anything smaller than a Titan that it. I usually put a mix of antishield/antiarmor on my platforms, something like 3 small kinetics/2 medium lasers. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. This page was last edited on 28 February 2018, at 06:00. 0 unless otherwise noted. If you are going to use them, Hangars are by far the best option and completely outclass every other type of platform. Your. Great, because if you have a choke point, and youre under extreme threat, they can pack a punch. Head canon is the station was so badly out of date that there was no choice but to rip it. They buffed torpedos amd missiles, so you gonna need more pd. 560. If you are near your naval capacity and have positive income, build anchorages. Early game hangars. Info. Late game it's all heavy. Ion Cannons have a standard 8 energy credits upkeep. The right side stern remains the same. They are best used at choke points to do 2 things: Slow down the enemy to buy time for your fleet to arrive if they are stationed elsewhereDefense platforms, however, are not worthwhile. System: Max systems, line computer, afterburners, and auxiliary fire control. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Defense platforms themselves don't have new chassis, rather you have access to all their parts out the gate. Stellaris ship designer had so much potential, and what we got? Basically one universal meta, unchanging from 1. They launch them continously, and the craft won't despawn for the duration of the battle, even when the platform gets destroyed. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. It gets meritocracy. Once the order is given, the work on the starbase will begin. substantially more than the original defense platform cost. The big thing to remember is that every starbase that is devoted to something other than anchorages will reduce the size of your fleet, and having a large mobile fleet is always a good. It adds back the defense station and defense fortress that were removed after 2. Beefy starbases that you can customize and upgrade heavily over time could really breathe some life into the tactics of defense in Stellaris. There is a hidden catch. Please do not ask if it works with <Insert your Mod here> because I likely won't know. Go to system you want to build it in. Starbases and Defense platforms can be brutal if, and only if, you have a fleet in the system that they can support. 1800 minerals. Defense platform modifiers [edit | edit source] Defense platforms have +30% Weapons Range. Lategame if you build the strategic coordination center and take the +defense platform perk and use a Defense Grid Supercomputer you can get something like 50 defense platforms per starbase. 7K 220K views 1 year ago Stellaris Defence Platform designs will be analysed to find out how well they perform. Keep in mind that starbases fight way below their listed fleet power. Ion cannons. Content is available under Attribution-ShareAlike 3. For maximum effect, put them in the middle of that system. An ion cannon platform is equivalent to 8 defense platforms in terms of capacity slots and can only be constructed on citadel-level starbases. Auxiliary fire control on all platforms and a mix of shields and armor. It's like they decided to put in good ideas that were not tested. sapient: 25% tracking 35% fire rate, 10% accuracy psionic: 35% tracking and fire rate. They are very underpowered and not worth their expense. This can be used on planets and habitats. This mod adds three tiers of builds which unlock the "Create Orbital Defense Platforms" decision, with the final tier unlocking the "Create Orbital Ion Cannons" decision. If 3/4 of them are shield heavy, go anti shield. Alpha strike is often decisive in Stellaris fleet actions, and giving it up hurts. I believe OP doesn't have either NLs nor Ion Cannons unlocked though. Yes a 25x crisis can still get past them, but I've had systems where I've easily got 350-500K+ worth of defense just from a Starbase and Orbital Ring or two alone. Overall you get +50% upgrade speed, -50% starbase upgrade cost, -20% upkeep, +50% defense platform cap, and +33% defense platform health and damage. 6 space-battle . You should use armor piercing weapons exclusively. In my experience, Shard can usually be handled by a fully loaded Star Fortress (Lv. The starbase itself is where I put all the hangars. 2. Defense Platforms, and Bastions in general, really only serve one purpose once everyone has Destroyers - a speed bump. The Prethoryn Scourge weapons dont have an upkeep associated with them. Just check the box as you do for ship designs and they will automatically upgrade (exceptions, if any, are the same as for ships). Second best is hangars. Honestly when im making my chokepoints I use all the modules that give me more/buffed defense platforms, then I usually go with the disengage. Let say the scourge appeared on one side of the galaxy. Therefore, I decided to re-upload it and adapt it to the newest version. First priorities: Empire border starbases. Even going 1 over hurts a bunch. Vote. >Target Uplink Computer Maybe gives one or two hits. The Angry Hive - Hanger components on both. >Defense-Grid Supercomputer A lot of times I don't even build Defense Platforms. I think it's Ancient Cache of Technologies that has the heavy platforms. 1000 and that should enable the functionality on all existing military stations. Starbases on they're own are actually handled pretty well in Stellaris considering that they are static defenses and are very vulnerable to fleets. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Demonic-Toothbrush • Life-Seeded • 6 mo. If you are going to use them, Hangars are by far the best option and completely outclass every other type of platform. Starbase Defenses Extended. Some of the best traits are acquired by completing certain challenges. Three Platforms on an Outpost is less effective than upgrading to a Starbase and building a defensive module, but again going over starbase capacity is expensive. The lack of control over the weapons loadout is a big weakness. To put things in perspective, if I would rate Hangar platforms a 10/10 as far as platforms go, the next-best platform would be heavy at a 7/10, then Missile at a 6/10, then Light at a 4/10, Medium at a 3/10, and Point Defense at 0. They really are. throwayohay • 5. Adjust the templates according to your needs in the ship manager. Then, even if you max out on defense platforms (24 or 32 or something with the Strategic-something ascension perk, which implies an opportunity cost of not being able to pick another ascension perk) that means still fewer Neutron Launchers than a single battleship fleet. Platforms are the only thing in game with repeatable hull hit point improvements And this doesn't matter in the slightest because damage drastically outscales defenses. Unless you have absurd research, the enemies in the game will rapidly outpace the strength of the defense platforms. Stellaris. Point-defense platforms are effective against hulls and shields, but they also have a limited range. . Defense platforms do not generate any trade protection outside their own system. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. 2x Hangar module starport are superb value in the early-game, 3x Hangar/1x shipyard starholds stay relevant for quite some time and can provide a superb staging base for your fleets (seriously, make sure you include that shipyard, your fleets repair basically instantly at a starbase with a shipyard and it's well worth the inclusion). They'll fizzle out from a single impact of a late game purifier energy beam, but that's a high damage shot the starbase did not take. Subscribe. com I'm wondering what people think is the best design for defense platforms? So far, I've come to the conclusion that fighter platforms might be the best. Currently, stations placed at pulsar systems are underperforming using default station template with pointless shields and stock weapon choices completely missing on the advantage that pulsar system can give. r/Stellaris. 599. If you're up against a Battleship fleet and aren't worried about enemies. Defense platforms have two sections for weapon slots which can be outfitted with a wide variety of weapon configurations. Business, Economics, and Finance. Bugs, Feedback and Suggestions. At the very unlikely extreme, a single starbase on a tiny map could face the combined resources of 199 systems in the form of an offensive fleet. #8. ago. Orbital Defense Platforms Beta. 649 Jun 5, 2020; Add bookmark #14. This means that if you have too many Hanger slots on a BB or Juggernaut, then the fighters will never be able to deploy in time before the battle is over. Defense Platforms haven't been worth building in years / ever besides for RP. 3 version of the mod with Stellaris 3. Observe armour of platform Upload Attachment File(s) attachedYes, they let your Corvette move faster and get into firing range sooner. You're better off putting fleets on defensive duty, and equipping your starbases with shipyards to provide repair and reinforcement services to those fleets. I have by random chance, only 1 possible route to an enemy aggressor, and there is a bastion on that point. 4 there was no extension to the range of weapons on defense platforms, This mod added that. Then look at fleet comp. Command center, disruption field, comms jammer and crew quarters if you park your fleet there. Then ideally you want any enemy fleets to be under fire from both the defense platform as well as your base from as far away as possible for as long as possible. Defense platforms on the other hand are very questionable and often a waste of alloys. In this regard they can be invaluable. Pocket Sand - Both point defense/flak battery components. IMO they are never something to be blanket built only purpose built. Miniaturized Defense Platform Components - a technology to unlock Heavy Defense Platforms which have twice the hull points and twice the weapon mounts of standard Defense Platforms. 1 day ago · Guarded by multiple powerful defense platforms. 798. I'm finally starting to tamper with the Ship Designer and I'm trying to figure out Starbases and Defense Platforms. From there, you can enter one of the other L-Gates to another. You can go really high with starhold + traditions + ascension perk + module. Ion cannons are actually fully free and have no upkeep costs whatsoever. Not only will you get a massively productive planet if you defeat them and claim the system, but the admiral leading the fleet will get the Dragonslayer trait. Save Game CompatibilityBy default, this mod only works on newly created military stations (defense platforms, etc. Just click on a design to build it, as you do with ships. You have encountered the great Blorg Collective, resistance is futile, and we will be friends. A Starhold with some hangar bay modules and the maximum amount of defense platforms with hangar bays can reach fleet power values that will cause the AI to not even send fleets into its system. Disruptors are better against opposing Corvettes, while Missiles are better against starbases and defense platforms. You can go up to 28 platforms per starbase with an ascencion perk or 23 without. Every weapon and armor type in Stellaris has a direct hard counter. I also try to stack the +platforms as much as i can, quantity above quality. Defense platforms are smaller military stations that are deployed around the starbase and act as weapons platforms. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. This is IMHO insane. Well, I had a feeling I was gonna feel like a dumbass after someone answered. ago. The remainder is split on a roughly 1:1:1 ratio between PD/missile, hangars, and a 1 KA and 1 NL station type. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. See full list on sidegamer. ago. Apr 4, 2019 703 24. You need to zoom in closer when looking at all the planets in a system. The resulting grab will take them over a month to get out of the system and jump. Defense platforms and starbases are very strong in the early game, if used well. Have a starbase 2. Equal cost spent on Defense Platforms vs Fleets, has the platforms absolutely trash a fleet with barely any losses on the platforms. It can be great choke point and fleet breaker. 9. Retrofit defense platforms. I'll build them up and treat them as rotational disposable shields. true you can build platforms to help pick off marauder fleets to claim some early debris since they have a predictable path and early game hangars have good DPS and tracking. Shield nullification let's you go full anti-armor. 76 small weapon equivalents for a relative power of 7. On the plus side, if you don't lose your starbase, your defense platform investment is safe. I usually end up with 2-3 ions with split shield/armor and the rest with cloud lightning. Starbases need to be looked at again. Additional modifiers which affect various defense platform parameters are summarized below. They launch them continously, and the craft won't despawn for the duration of the battle, even when the platform gets destroyed. Defense platforms with hangar bays only Advanced fighters One single Ion cannon to bog them down at range The communication jammer starbase building The defense platform supercomputer starbase building The uplink starbase building Gateway adjacent And a mod that makes it so that defense platforms don't explode, they just get disabled. Stellaris version supported: v2. Option should say move here or build defense platform. In an ideal world, it should matter what the platforms are. 2; Reactions: Reply. The option to build a starbase will now be available. Second best is hangars. Large missile launchers have an enormous range. Trap, because they cost alot of resources, and cant move, often its better to build ships. As others have said, putting up ftl block is a good tech. * Defense platforms not have Large utility slots instead of medium ones. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. You can have 60 defense platforms, but good luck actually building 60 defense platforms in a reasonable timeframe - and then you lose them when it gets into a fight and now you need to rebuild them for the next ten years. Just check the box as you do for ship designs and they will automatically upgrade (exceptions, if any, are the same as for ships). Darvin3 • 3 yr. This page was last edited on 8 December 2022, at 22:04. 2. In the meantime I found a bug. ) Rare techs that specifically boosted. A lot of point defence, flak and ALL armor (just unequip shields) Fighters might be usefull against their bombers, but flak and PD should be enough. +33% Defense platform damage +33% Defense platform hull points; −25% Orbital Bombardment Damage Received; −25% War exhaustion gain +25% Hostile claim influence costIn fact, a Stellaris campaign can last for over eighty hours. 4. Long ago I made a meme no-fleet run vs 2250 5x Prethoryn - managed to get to a point where a starbase fully loaded with defense platforms could. Development on useless things like defense platforms and strike crafts are a waste of their time and budget, they are like redundant appendages. The best defense is an eternal one. Laser weapons are the other way around. . If you take control of the L cluster, then ion cannons are absolutely crucial for preventing empires you're at war with from just leap-frogging through Terminal Egress to any other L-Gate willy-nilly. Better park fleet. Wooden-Many-8509 • 22 min. 1. I normally build starbases with 6 plattforms as fast as possible on chokepoints. Then you need to build the Maginot Fortifications on a planet. They can generally tie any enemy fleet up for a few volleys of my defense platforms. Bozidar Radulovic. They have their own shield - which is also weak 3. So moving to the actual post. eggzcaliber99 • 4 yr. 15 votes, 11 comments. ago. Something I didn't realize until just yesterday, you can build defense platforms in star systems where you haven't upgraded the starbase. Mixing building types or modules on planets. I believe defense platforms are considered better specifically when built as dual-hangar platforms. Current cap on defense platforms/weapons is pretty high. They can protect your battleship fleet from torpedo corvettes. This. I can't design the main station and pick what it uses beyond "adding two missile slots" -. 26. Thank you very much, I. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going. com] and run event eac_aw_dpl_actions. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. So, this thread gets made once every few months, but I felt like I should bring it up again. 798. Please give the game at least a day for the option to show up under Edicts. In mid game when I have unlocked all 6 slots I set up my base with 4 gun battery and 2 missile, meanwhile defensive platform filled. Search the either dragon and kill it, you gain an other perk. Artillery/Carrier remains a powerful fleet design in 3. Had a decent sized fleet too, all equipped with ion disruptors. I also try to stack the +platforms as much as i can, quantity above quality. Also some traits are easier to get via victory, loss, or some other condition than others. A starbase's self-defense capabilities can be reinforced with the construction of defense platforms. ; About Stellaris Wiki; Mobile viewPro Tip Four: Combining tips Two and Three, you can make a Defense Platform for as cheap as 82 alloys per platform, before discounts. This is from the Fortress Proclamation Unity Ambition. Starbase auras are still great, but defense platforms are a waste of alloys. We can, after all, totally suppress pirates with a fewscore naked corvettes. While this takes a lot of alloys, and time, to set up, it only costs energy credits in upkeep. They build twice as fast (120 -> 60 days) The fire rate and tracking is tied to combat computers. The fleet will tank enemy firepower much. Defense Platforms are cost roughly 1/3 of a corvettes upkeep costs, but have about double the power. 1. Constructing a starbase requires first fully surveying the desired system. Available to: Corvettes, Frigates,. 0 unless otherwise noted. also remember lanchester's laws. In this video we will look at a variety of defence platform builds to. #2. Per page: 15 30 50. Defense platforms are pretty weak, and unless you're stacking large cost discounts are usually not worth building. In terms of defense warfare, Stellaris doesn't make sense at all! You have planets and starbases, each with different functions, and the port being much more important, marking borders, producing ships, "containing" stations, portals and structures within itself; but it is the planet that is costly to conquer with invading armies and. There are several different parts of the platform, and each one is very important to the survival of the system. Bugs, Feedback and. Build a platform 3. For guns you could take the choice of two heavy batteries or four small lasers or some other combination depending if you took a light, med, or heavy platform. I had always just assumed you needed to upgrade the starbase before you could build platforms, but even level 0 starbases can have some platforms. Fleet power is the way to go, don't put your defensive installations on the borders. Because the overall design was bad (unbalanced) So AI not using such a feature basically leads to a "human-player"-only feature in game which in my opinion is like a cheat. Defense platforms now have double hull (1000 -> 2000) and 30% range always. Theutus Dec 9, 2021 @ 10:24am. Endgame is battleship X energy weapon with fullhouse L neutron launchers stacked up with energy weapon repeatables up to the moon. Defense platforms are like a stationaryvfleet, each has its own hull, shields and armor values. The AI vastly overestimates bastions and seems to respect that you have them. Business, Economics, and Finance. Defense platforms: Left side is now the Bow (front) and right side stern (back). Give the starbase the + 50 % range module, make sure there's at least one hangar module on there if you have it, park your fleet about halfway between the system edge and the base from where the enemy will pass. . Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. Defense platforms are not ships. Generally, if you have venerable, or enduring and. In theory it does also grant extra evasion, but as mentioned Corvettes will usually be hitting the cap anyways. And Psionic scientists produce a base amount of research per level, so you take Feudal with Vaults of Knowledge so the leaders start at lvl 2, and Teachers of the Shroud so you can rush to Psionic by year 11 or so. 1. Bug. Three Platforms on an Outpost is less effective than upgrading to a Starbase and building a defensive module, but again going over starbase capacity is expensive. I posted a bug report on the Stellaris forums. Starbase auras are still great, but defense platforms are a waste of alloys. Allowing for. 8 (3. Large missile launchers have an enormous range. Defense Platforms, and Bastions in general, really only serve one purpose once everyone has Destroyers - a speed bump. Defense Platforms use special rules and will most commonly use M slots to avoid range issues. On the plus side, if you don't lose your starbase, your defense platform investment is safe. I normally try to mix the platform designs a bit, but point defense shouldn't get to much room, if you don't know, if the enemy even uses it (so normally just one platform with half of it being point defense on a small starbase) Having a high tier starbase, as best, will stop them from pushing into that system. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game.